<H2UNITS< h2>

Land

The following tables show "Game Things" associated with each "unit type". The unit type is defined by the file name in the ..\DB\Units folder from where this information is collected.

 

Unit Type

Game Thing

antiair

antitank

artillery

engineer

bergsjaeger

cavalry

infantry

marine

mechanized

militia

motorized

paratrooper

cost

3

3

5

3

5

3

4

6

9

2

8

25

buildtime

40

60

60

30

120

90

90

120

120

45

120

180

manpower

3

3

3

 3

8

8

8

10

8

7

8

7

maxspeed

 

-1

-1

2

4

7

4

5

8

4

9

4

defaultorganisation

 

 

 

 

50

30

30

50

30

30

30

50

grounddefence

 

 

 

 

2

2

2

3

4

2

3

2

airdefence

 

 

 

 

1

2

2

2

2

2

1

2

softattack

 

 

3

 

1

4

1

1

1

1

1

1

hardattack

1

4

1

 

1

1

1

1

1

0

1

1

airattack

3

 

 

 

1

1

1

1

1

0

1

1

transportweight

 

 

 

 

10

30

10

10

30

10

30

5

supplyconsumption

1

1

1

1

1

1.5

1

1

1.5

1

1.2

1

fuelconsumption

 

 

 

 

0

0

0

0

3.5

0

2

0

speed_cap_art

 

 

 

 

4

5

5

5

10

4

10

4

speed_cap_eng

 

 

 

 

6

6

6

6

100

6

100

5

speed_cap_at

 

 

 

 

4

5

5

5

10

4

10

4

speed_cap_aa

 

 

 

 

4

5

5

5

10

4

10

4

Notes
The shaded entries are for "brigade" units.

 

Unit Type

Game Thing

panzer - GW, tankettes, inf support, light (up to light adv 30mm)

model #

0

1

2

3

4

5

6

7

8

9

10

11

12

cost

7

7

5

5

10

9

9

9

9

10

10

10

10

buildtime

180

180

180

180

220

180

180

180

180

180

180

180

180

manpower

2

2

6

6

6

6

6

6

6

6

6

6

6

maxspeed

2

3

12

12

5

11

11

11

11

11

11

11

11

defaultorganisation

30

30

30

30

30

30

30

30

30

30

30

30

30

grounddefence

1

1

2

2

4

3

3

3

3

5

5

5

6

airdefence

1

1

1

1

1

1

1

1

1

1

1

1

1

softattack

2

3

2

3

4

4

4

5

5

4

5

6

5

hardattack

0

1

0

1

4

1

3

4

5

4

5

6

6

airattack

1

1

1

1

1

1

1

1

1

1

1

1

1

transportweight

30

30

15

15

30

30

30

30

30

30

30

30

30

supplyconsumption

4

4

0.5

0.5

3

2

2

2

2

2

2

2

2

fuelconsumption

4

4

0.5

0.5

3

2

2

2

2

2.5

2.5

2.5

3

speed_cap_art

10

10

10

10

10

10

10

10

10

10

10

10

10

speed_cap_eng

100

100

100

100

100

100

100

100

100

100

100

100

100

speed_cap_at

10

10

10

10

10

10

10

10

10

10

10

10

10

speed_cap_aa

10

10

10

10

10

10

10

10

10

10

10

10

10

Notes
The shaded entries are for pre-war and early tanks. The rest are light tanks.

 

Unit Type

Game Thing

panzer – light (from adv 40mm), up to improved 70mm long barrel

model #

13

14

15

16

17

18

19

20

21

22

23

24

cost

10

10

10

11

11

11

11

11

12

12

12

12

buildtime

180

180

180

190

190

190

190

190

190

190

190

190

manpower

6

6

6

6

6

6

6

6

6

6

6

6

maxspeed

11

11

11

8

8

8

8

8

8

8

8

8

defaultorganisation

30

30

30

30

30

30

30

30

30

30

30

30

grounddefence

6

6

6

6

6

6

6

6

10

10

10

10

airdefence

1

1

1

1

1

1

1

1

1

1

1

1

softattack

6

7

11

3

5

6

7

12

7

7

12

12

hardattack

7

8

11

1

4

6

9

4

7

9

12

18

airattack

1

1

2

1

1

1

2

2

1

1

1

1

transportweight

30

30

30

40

40

40

40

40

40

40

40

40

supplyconsumption

2

2

2

2.3

2.3

2.3

2.3

2.3

2.3

2.3

2.3

2.3

fuelconsumption

3

3

3

3

3

3

3

3

3

3

3

3

speed_cap_art

10

10

10

10

10

10

10

10

10

10

10

10

speed_cap_eng

100

100

100

100

100

100

100

100

100

100

100

100

speed_cap_at

10

10

10

10

10

10

10

10

10

10

10

10

speed_cap_aa

10

10

10

10

10

10

10

10

10

10

10

10

 

 

Unit Type

Game Thing

panzer – (start – 80mm medium improved)

model #

25

26

27

28

29

30

31

32

33

34

35

36

37

38

cost

12

13

13

13

13

30

30

35

35

18

18

18

18

18

buildtime

190

190

190

190

190

240

240

240

240

200

200

200

200

200

manpower

6

6

6

6

6

6

6

6

6

6

6

6

6

6

maxspeed

8

8

8

8

8

3

3

3

2

11

11

11

11

12

defaultorganisation

30

30

30

30

30

30

30

30

30

30

30

30

30

30

grounddefence

10

14

14

14

14

20

20

20

20

18

18

18

18

24

airdefence

1

1

1

1

1

1

1

1

1

1

1

1

1

1

softattack

18

7

12

12

18

23

23

23

25

20

20

20

20

20

hardattack

22

9

12

18

22

31

26

38

43

24

30

26

31

33

airattack

1

1

1

1

1

1

1

1

1

1

1

1

1

1

transportweight

40

40

40

40

40

60

60

60

60

60

60

60

60

60

supplyconsumption

2.3

2.3

2.3

2.3

2.3

3

3

3

3.1

3.1

3.1

3.1

3.1

3.1

fuelconsumption

3

3

3

3

3

6

6

6

6

6

6

6

6

6

speed_cap_art

10

10

10

10

10

10

10

10

10

10

10

10

10

10

speed_cap_eng

100

100

100

100

100

100

100

100

100

100

100

100

100

100

speed_cap_at

10

10

10

10

10

10

10

10

10

10

10

10

10

10

speed_cap_aa

10

10

10

10

10

10

10

10

10

10

10

10

10

10

 

 

Air

The following tables show "Game Things" associated with each "unit type". The unit type is defined by the file name in the ..\DB\Units folder from where this information is collected.

 

Unit Type

Game Thing

fighter - early

fighter - interceptor

fighter - multirole

fighter - escort

fighter - rocket (10,12) - turbojet (11,13) - VTOL (14)

model #

0

1

4

7

2

5

8

3

6

9

10

12

11

13

14

cost

6

7

8

9

7

8

9

8

9

10

14

15

15

17

18

buildtime

180

180

180

180

180

180

180

180

180

180

180

180

180

180

180

manpower

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

maxspeed

350

500

650

750

470

600

720

500

625

670

960

1000

817

865

920

defaultorganisation

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

surfacedetectioncapability

3

3

4

6

4

6

8

3

3

5

5

7

7

8

10

airdetectioncapability

1

2

4

6

3

6

8

2

3

5

6

8

7

10

10

surfacedefence

3

3

4

6

4

5

6

5

7

10

9

9

9

11

11

airdefence

1

3

5

10

3

4

9

2

5

9

8

10

6

15

12

airattack

3

6

10

15

5

9

13

4

8

12

10

13

11

20

15

strategicattack

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

tacticalattack

0

0

0

0

2

5

9

0

0

0

0

0

0

0

13

navalattack

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

transportcapability

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

range

300

500

750

950

450

500

850

600

1400

1950

125

250

600

800

650

supplyconsumption

2

2.1

2.3

2.3

2.2

2.3

2.3

2.3

2.3

2.3

2.3

2.3

2.3

2.3

2.5

fuelconsumption

2

2

2.3

2.3

2

2.2

2.1

2

2

2

2.6

3

3

3

3

 

 

Unit Type

Game Thing

strategic_bomber

transport_plane

model #

0

1

2

3

4

0

1

2

3

cost

9

13

13

14

16

36

40

44

48

buildtime

194

198

210

218

224

120

120

120

120

manpower

4

4

4

4

4

4

4

4

4

maxspeed

250

400

470

580

950

280

370

440

500

defaultorganisation

30

30

30

30

30

100

100

100

100

surfacedetectioncapability

3

3

4

4

4

3

3

3

3

airdetectioncapability

2

2

3

3

3

1

1

1

1

surfacedefence

4

6

7

8

10

1

2

3

4

airdefence

3

5

9

14

18

1

1

1

2

airattack

1

2

4

5

5

0

0

0

0

strategicattack

4

7

10

13

14

0

0

0

0

tacticalattack

1

2

3

4

5

0

0

0

0

navalattack

0

2

2

2

2

0

0

0

0

transportcapability

 

 

 

 

 

1.25

2

3.4

5

range

600

1000

2550

4150

4000

1050

1900

3100

4000

supplyconsumption

3

3

3.5

4.5

3

1

1

1

1

fuelconsumption

4

4

4.5

4.6

5

2

2

2

3

 

 

Unit Type

Game Thing

dive_bomber

tactical_bomber

torpedo_plane

naval_bomber

model #

0

1

2

3

0

1

2

3

4

0

1

2

3

0

1

2

3

cost

6

7

8

10

5

7

9

10

20

8

10

12

14

6

8

9

10

buildtime

120

120

120

120

150

150

150

150

150

120

120

120

120

150

150

150

150

manpower

1

1

1

1

1

1

1

1

1

1

1

1

1

2

2

3

3

maxspeed

250

390

410

850

350

430

470

570

650

250

400

450

450

300

360

430

550

defaultorganisation

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

surfacedetectioncapability

2

3

3

3

1

2

2

2

2

2

3

3

3

1

2

2

2

airdetectioncapability

0

1

1

1

0

1

1

1

1

0

1

1

1

0

1

1

1

surfacedefence

3

6

9

10

3

4

6

8

16

3

5

7

9

2

4

6

8

airdefence

3

4

4

8

2

4

7

12

7

4

7

8

13

3

6

10

12

airattack

1

2

3

6

1

2

2

3

5

1

2

3

3

1

2

2

3

strategicattack

0

0

0

0

1

1

2

2

3

0

0

0

0

0

0

0

2

tacticalattack

3

5

6

10

2

4

6

8

13

0

3

6

9

1

1

2

2

navalattack

0

0

0

0

1

1

1

2

5

3

6

9

12

2

5

7

10

transportcapability

 

range

300

500

600

800

650

1050

1750

1025

2250

200

600

1500

2400

1400

2800

5200

6000

supplyconsumption

2

2

2

2.1

2

2

2.5

2.3

2.5

2

2

2

2

2

2

2.1

2.5

fuelconsumption

2

2

2

2.6

3

3.1

3.5

3.2

3.5

2

2

2

3

3

3

3.2

3.5

 

 

Unit Type

Game Thing

flyingbomb

flyingrocket

model #

 

0

1

2

cost

4

4

6

15

buildtime

44

60

120

180

manpower

0

0

0

0

maxspeed

640

5700

6000

6200

defaultorganisation

100

100

100

100

surfacedetectioncapability

 

 

 

 

airdetectioncapability

 

 

 

 

surfacedefence

15

20

30

50

airdefence

15

20

30

50

airattack

 

 

 

 

strategicattack

8

14

20

25

tacticalattack

 

 

 

 

navalattack

 

 

 

 

transportcapability

 

 

 

 

range

250

530

5000

10000

supplyconsumption

0.5

0.5

1

2

fuelconsumption

1.5

2

2.5

5